Wednesday, April 27, 2011

Character Evolution

Ok so I've finally hit upon some character designs that I like. Thought I'd share the design process that led me there. The girl first. I’ve been sketching her for forever and she’s certainly undergone a crazy transformation.

Early character design from storyboards
There are more crazy designs than this...but I won't post them...as they are far too embarrassing.




Awhile back, I tried turning my music video into more of a narrative. That necessitated more facial expression and more realistic anatomy. While I eventually scrapped that notion, there are still elements of the character on the right that I like and tried to retain.

Recent sketches
Also trying to contrast the other passengers with the girl by giving them more square and rectangular heads as opposed to her more organic circular head.I decided the really boxy head looked kind of elderly from the front. So I tried to make it more octagonal. Then I started making it look more childlike and before I knew it... I had a design that was appealing but...not quite what I wanted. I realized not only was it kind of detailed, but it was really individualistic...exactly not the direction I needed. The passengers were supposed to be robotic and almost zombie like. They needed to conform.


The image on the right looked so simplistic compared to the child...but that simple very clear silhouette was exactly what I wanted. So...I did what would make the most sense when you want your characters to conform...I cloned him. Then with that same line to unify them, I just tweaked the passengers to distinguish them...but not enough to make them unique individuals (Below).


This will make animating them even simpler...b/c I can simply use the same body animation for all of the characters and swap out clothing/hair secondary animation on a second level... rather than fully animating each one.

With a more confident design for the passengers, the next step was making our leading lady mesh with her peers. As it stands, the more rounded features and expressiveness made her stick out a little too much. Obviously some of her more extreme organic shapes and individuality had to give way so that she didn’t look like she belonged in another film. Also, if I was going to give her pupils (necessary for her to have any kind of meaningful facial expression)... the other passengers would need them too...so they meshed together better.


Another option...rather than making the girl expressive and more of a traditional Disney-esque design...I could make her look more like the passengers. Keep in mind that as iconoclastic as she appears during most of the bus scenes, she does conform in the end. Having a very contrasting design might make her stand out too much for those scenes. For that purpose, I tried to see what she might look like if I tried to make her look more like the passengers to begin with.







The result (on the left) doesn’t look like it would be as fun to animate. But as my teacher insightfully noted... mine is a rhythmic piece, not a character piece. So is really expressive character animation necessary?

Then it occurred to me, why can’t I have both. And what better way to demonstrate the girl’s transformation...at the start and end... then if she has no pupils when she plugs in like the other drones and only gets them when she unplugs. The same would apply to all the characters.

Before...                              After...

Still need to finalize these designs and make polished turn arounds. Will post those along with color studies next. Any thoughts/ suggestions before I move forward with this design?


Halo!!


“On the subject of blogs: I have ‘no need to engage in [the] polluting of the internet by narcissistically posting every meaningless moment of my life in such masturbatory fashion.’ ”

- Chris Jadatz (taken from Matt DeWitt’s Facebook profile)



After trying to avoid the blogging hook for years, I decided that my sketches and concept work needed a home.

With that said...what follows is a dump of recent work on my short film. Initially, these will be primarily for people already familiar with my piece. I'm in the process of acquiring music rights. So as of right now my animatic cannot be uploaded.



  • Basic premise: Commuters on a bus nod blandly to a common beat. While their headphones and cell phones blind them to the world around them, one passenger unplugs and gets a surprising glimpse of the world outside.



  • Treatment: This is primarily a rhythmic piece. No dialogue, but the action/shot flow will sync with various elements of the music. Exteriors will be rather abstract and organic, while scenes within the bus will reinforce a sense of drab apathy through desaturation and robotic movement.




  • Color Studies

    First, thumbnail color studies for the bus interior. Primarily focused on textures and framing in the first study. So you'll have to excuse the lazy linear perspective and muddy light sources. Then, I decided that the muted olive green and dusty brown had too much of a military connotation.

     Next on the list...Slate blue. Desaturated and cold feeling...but maybe a lil too cold.
     Greyscale just for good measure, though I don't plan on using it. As a stylistic choice, it seems too obvious to the point of being generic.

    My favorite so far...a kind of muted purple. I like the slight warmth the red hint gives off as opposed to the blue earlier.
    This post is getting long...To be cont.